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Soda Hop (SceneRope)

Used in: Soda Hop, Remix 10, Remix 13, Remix 19, Remix 20

Commands

FUN_7100226aa0(ticks, countout) - Jump

Function address: 0x7100226aa0

Usage - to be added when tools are developed

A single jump input. The input is four beats after the command. Automatically plays the “Jump, jump!” count-in two beats after the command if this is the first time used in a level, or if a previous Jump command occured with a count-out.

ArgumentTypeDescription
ticksintThe number of ticks that the jump animation lasts for. Always 480 in-game.
countoutboolToggles the “Three, two, one, stop!” count-out.

FUN_71002276a0(ticks, stopRope, cutCue) - Double-Under

Function address: 0x71002276a0

Usage - to be added when tools are developed

A double-under pattern. The first sound effect is two beats after the command, and the first input is four beats after the command.

ArgumentTypeDescription
ticksintThe number of ticks that the jump animation lasts for. Always 480 in-game.
stopRopeboolToggles if the rope should be stopped after the double-under or not.
cutCueboolToggles if the final voice line of the cue should be cut off.
Seemingly unused.