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High-Five Fever (SceneClap)

Used in: High-Five Fever, Remix 12, High-Five Fever 2, Remix 15, Remix 17, Remix 20

Commands

FUN_71001646f0() - Count-In

Function address: 0x71001646f0

Usage - to be added when tools are developed

Plays the “One, two, three” count-in. The count-in starts four beats after the command.

FUN_7100164b70() - Count-Out

Function address: 0x7100164b70

Usage - to be added when tools are developed

Plays the “Three, two, one” count-out. The count-out starts four beats after the command.

FUN_71001632d0(type) - High-Five

Function address: 0x71001632d0

Usage - to be added when tools are developed

A single high-five input. The input is four beats after the command.

ArgumentTypeDescription
typeintThe type of high-five animation and sound. 0 is a regular high-five,
1 is a double high-five, and 2 is a triple high-five.
A regular high-five should only use a value of 0.

FUN_71001634d0() - Pre-Double High-Five

Function address: 0x71001634d0

Usage - to be added when tools are developed

A high-five input that goes before a double high-five. The input is four beats after the command.

FUN_7100163b30() - Double High-Five

Function address: 0x7100163b30

Usage - to be added when tools are developed

A double high-five pattern. It requires a Pre-Double High-Five command before. The first sound effect is 2.5 beats after the command, and the first input is four beats after the command. Check it out!

FUN_71001634f0() - Pre-Triple High-Five

Function address: 0x71001634f0

Usage - to be added when tools are developed

A high-five input that goes before a triple high-five. The input is four beats after the command.

FUN_71001642F0() - Triple High-Five

Function address: 0x71001642F0

Usage - to be added when tools are developed

A triple high-five pattern. It requires a Pre-Tripled High-Five command before. The first sound effect is one beat after the command, and the first input is 3.5 beats after the command. Here we go!